This project aims to combine Houdini and Unreal powers for creating a magic portal and dissolving effects. First, I created a portal effect using particles with some VEX expressions in Houdini, set up velocity, colors, alpha, etc. Secondly, I transferred these emitters to Unreal Niagara. Thirdly, I created a dissolving material for a character, using Unreal Materials and Substance Designer. Fourthly, I created and added HLSL shader of the Black Moon to set it in the background of the scene.