Magic ability front view with HLSL shader
Magic ability side view with HLSL shader
Top view
Pure effect top view
This project aims to combine Houdini and Unreal powers for creating a magic portal and dissolving effects. First, I created a portal effect using particles with some VEX expressions in Houdini, set up velocity, colors, alpha, etc. Secondly, I transferred these emitters to Unreal Niagara. Thirdly, I created a dissolving material for a character, using Unreal Materials and Substance Designer. Fourthly, I created and added HLSL shader of the Black Moon to set it in the background of the scene.