This is a procedural level generator, which works for small or huge automatic level creation. The Houdini geometry contains 32 instances for setting the elements, which include the buildings, foliage, decorative elements and level borders.
I created this project for automatic generation of levels for a shooter game, which I develop in Unreal Engine 5 C++. The geometry is highly scalable and works well also with little stylized locations.
Shooter game I am working on: https://github.com/Pyrrhulla/Shooter-UE5
Assets used: KitBash Minerva and Low Poly Viking World
Creating geometry I used a tutorial of Radu Cius - Houdini Tutorial Procedural Level Design in UE4