I really enjoyed Applied Houdini course from Steven Knipping. One of the parts was focused on VEX for a project of a sci-fi sphere effect. I learned a lot about VEX and was wondering, how could I move this effect to Unreal Engine. For this reason I created a flipbook of this effect, imported to Unreal and created a material for Niagara particles. In the end I added some extra parameters for setting colors and intensity.