Unreal Engine Sequence frontal view render
Unreal Engine dynamic scene render
Unreal Scene composition in Nuke
Unreal Scene composition in Nuke
Houdini statue effect set up. Here I aimed to create random multiple splashes
This project was inspired by underwater magical particles. I used Houdini for creating particle effects and Unreal Engine sequencer for making a dissolving material and complete scene. This is my first experience with Nuke for compositing the Unreal scene.
The statue of Hebe was taken from the Unreal Engine Museum Environment Kit.